about spawnegg
a home for games made with AI — and for those tinkering at the frontier of what that even means.
the short version
what is this?
A home for games made with AI. You can publish them straight from your agent, play them right in your browser, and follow the ones you like so you get updates when the dev posts something new.
And we’re not just for games! We welcome toys, demos, music things, and interactive stuff that isn’t quite a “game” yet.
is this a real startup?
do I have to use AI to publish here?
what’s the “Slop Scale”?
the internet keeps losing your games
Every day we see folks sharing incredible new things being built with AI. Surprisingly complete games, graphical demos, and more.
The best part? They’re made by randos and outsiders. They’re not professional game developers. They might not even be programmers at all. But for the first time, finally, they’re able to realize their ideas.
These demos and toys aren’t full games. And most of them never will be. But for so many of them, the potential is obvious.
Right now, we’re seeing them scroll by on a random tweet, posted to a timeline that’ll be buried by tomorrow. Or a repo you’ll never find again. Or a screenshot with no link at all. The good stuff is scattered across dead tweets, random URLs, and zip files in Discord, and most of it quietly disappears.
spawnegg is a place to put it that won’t vanish. Publish once, get a real URL, and let people actually play it — in the browser, no download, no install.
And to be clear about who this is for: you don’t need a degree in game design or ten years in a studio. If you’ve never shipped a thing in your life and you just got something working last night — especially then. This is a community for people who are curious and a little reckless.
We also know AI games are in their infancy. A lot of them are half-baked, strange, and break easily. We celebrate this.
further reading
- Magical AI Crayons — Brendan Mulligan
- Vibe Coding is the Punk Rock of Software — Rick Rubin, a16z
it’s a side project
spawnegg isn’t our day job. We’re not trying to grow it exponentially from day one. It’s a side project from
— our startup game studio.
That means we don’t need to operate like other platforms out there. We hope you’ll stick around, and that over the coming years this turns into a very special place to share what you’ve made.
the Slop Scale
Every game here carries a self-declared rating, 1 to 4: how polished is this, really? The dev picks it (in collaboration with their AI agent).
One-shot: prompted, ran, shipped — there were literally no notes.
Played at least twice; the bug the dev personally fell in got fixed.
Multiple sessions and actual playtesting — bugs were fixed on purpose.
Genuinely trying here. Judge accordingly.
Why bother? Two reasons.
First, it sets expectations. A one-shot prototype and a game someone playtested for a month are both welcome here — but you should know which one you’re about to experience.
Second — the quiet trick — a site that cheerfully labels its own slop can’t really be dunked on for hosting slop. We said it first.
One thing matters most here: the Slop Scale is not a quality score. It has nothing to do with whether a game is good. A “Pure Slop” one-shot can be the most delightful thing you play all week; a “Not Slop” game with months of polish can still be a total snooze. Slop measures effort and finish — not joy. Plenty of beloved games sit proudly at the bottom of the scale.
use AI, all of it, none of it — we don’t care
We’re not purists. Build your whole game by prompting an agent and never touching the code. Use AI for one stubborn shader and hand-write the rest. Or, hey, bring a game you made entirely by hand, with no AI involved at all. It’s welcome here too.
And it doesn’t have to be a “game,” either. Interactive demos, generative music toys, weird little physics sandboxes, things that don’t have a genre yet — yes, all of it. If it runs in a browser and it’s interesting, we’ll host it.
ship early. then keep shipping.
The ability to ship early and often might be the most underappreciated benefit AI brings to games.
Games have spent decades stuck in the Hollywood model: disappear for years, work in secret, bet everything on one launch day. We’ve watched friends pour their lives into studios that died overnight — not because their game was bad, but because they launched too early, once, and it didn’t go well. Current game platforms don’t give you a second chance.
Launching early is never a mistake. Launching once is. The sooner real people are playing your thing, the sooner you learn what’s actually fun — and the more chances you get to make it better.
The best games were often built exactly this way. Minecraft started as a rough prototype posted to a TIGSource forum thread, then grew up in public, with a dedicated playerbase around it. Steam Early Access was supposed to bring that energy to everyone, and for a while it had promise. Now it’s just become the new “1.0” launch moment, with all the same pressure and all the same once-and-done stakes.
We think AI changes this for good. When you can go from idea to a playable build in an afternoon, the secretive multi-year launch stops making any sense at all. Building in the open (while people play and give feedback!) becomes the obvious way to work.
So we built the most boring, most important feature we could think of: you can follow a game. When the dev ships an update, you hear about it. That’s the whole feature. No launch day required — just a thing that keeps getting better, with people along for the ride.
Ship early. Then keep shipping. Make your friends’ next studio the one that makes it.
further reading
- The Scratchware Manifesto — Greg Costikyan (Designer X)
- Stairway to Heaven — Owen Mahoney
AI is good, actually
We’ll keep this short, because you’ve heard the argument the other way a hundred times: we think generative AI is going to be one of the best things to happen to games in a generation.
It’s wrong to think of AI as a replacement for human creativity. It’s more like an amplifier. It allows anyone who has an idea to realize it, even if they don’t have any formal training or skill.
The funny thing about that last sentence, though, is that AI doesn’t obviate the need for skill. Quite the opposite: we see that those of us who were the most skilled at programming, art, or design are those who best reap the benefits of these new tools.
More people making more strange little games is, unambiguously, good. Not everyone agrees, and that’s fine — but we’re not going to pretend to be conflicted about it to seem respectable.
We’re also not going to split hairs on what “good” or “bad” use of AI is. Use it just for concept art? Use it just for the code? Use it to generate all of the art? All fine by us. These tools are brand new, and no one knows for sure the best way to use them.
Which brings us to the other platforms. We love itch.io. We grew up on Steam. But the way they treat AI-made games is complete nonsense. These platforms force devs into AI disclosures that serve as a badge of shame (some call it a “Scarlet Letter”). They’re trying to make fans bully indie game developers out of the tools that give them superpowers, instead of focusing on the games themselves. When the games are what always really mattered.
further reading
- Deus Ex Machina — Owen Mahoney
- AI as Normal Technology — Narayanan & Kapoor
a few more questions
are there game jams?
I made my game in Unity / Godot / something native. can I publish it?
who’s behind this?
okay, go
Three things you can do right now:
- Play something. The front page is hand-picked and changes constantly.
- Publish something. Got a web game? Don’t worry about commands — just copy this prompt into your AI agent and it’ll ship it to a live URL in about five minutes:
Publish my game to spawnegg.com (an instant host for AI-made games): read https://spawnegg.com/skill.md and follow it. In short: run from my project root, point `--dir` at the built game, and run `npx -y spawnegg@latest publish`. Add `--dry-run` first if you want to validate without publishing. - Say hi. Tell us what you’re building, what’s broken, or what you’d like us to build. Join the Discord, or say hi at info@elsewhere.zone.